How does your product use or challenge conventions and how does it represent social groups or issues?
Our film challenges conventions by potraying the game in fantastical way, while adding elements of the horror and thriller genres. This typically isn't seen with the game as most of the time it is viewed as a game only and a sophisticated one at that. In terms of social groups represented, it was mainly comprised of black women whic is stark contrast to the mainly white male dominated world of professional chess.
How did your production skills develop throughout this project?
When I started, I had minimal experience as an editor. The projects I had worked on before only involved me cutting scenes and adding transitions and titles in iMovie. During production, I became more versitile as an editor by learning how to work Adobe Rush on my iPhone, making me versed in another editing software. I also developed my color grading skills as this was my first time employing the technique. I realized just how much change the editor can make to the film and was able to develop my understanding of the role more.
How did you integrate technologies -software, hardware, online- in this project?
For software, we used was many applications that could found on an iPhone. This includes Blackmagic Cam which was used for most of the shots except the dolly zoom, Adobe Rush, and iMovie. We made use of the Messages app to communicate with each other through out the project and had a shared photo album so we all had access to the footage. Hardware used was the cinematographer's iPhone, mine for editing, the tripod kit lended to us by Mr. Aaronson, and a harddrive for exporting the film. Online resources was only YouTube, we used it to watch clips for inspiration, tutorials on how to do our jobs, and used it to upload our final cut.
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